extends StateBase


var player: Player

func on_enter(owner = null):
	player = owner as Player
	

func on_exit(owner = null):
	pass


func on_process(delta: float, owner = null):
	pass
	
	
func on_physics_process(delta: float, owner = null):
	player.process_move(delta)
	player.process_interact()
	
	
	
	
